Effectiveness of Teams Games Tournament Cooperative Learning with Wordwall Educational Games on Similarity

Authors

  • Grace Angel Rhena Saragih Universitas Tanjungpura, Pontianak, Indonesia
  • Ade Mirza Universitas Tanjungpura, Pontianak, Indonesia
  • Nurfadilah Siregar Universitas Tanjungpura, Pontianak, Indonesia
  • Hamdani Mikraj Universitas Tanjungpura, Pontianak, Indonesia
  • Dian Ahmad Budhysatrya Universitas Tanjungpura, Pontianak, Indonesia

DOI:

https://doi.org/10.35706/sjme.v10i1.13178

Keywords:

Teams Games Tournament, Wordwall educational games , Gamification in mathematics education, learning in mathematics, Similarity

Abstract

This research seeks to investigate the effectiveness of integrating the TGT cooperative learning model with Wordwall-based educational games in enhancing students' conceptual understanding of similarity at SMP Abdi Agape Pontianak. A pre-experimental approach was adopted in this study, utilizing a one-group pretest-posttest design, with 28 Grade VII A students selected as the sample. The instruments consisted of tests, questionnaires, and observation sheets, generating data in the form of test results, questionnaire responses, and students' levels of engagement obtained from the observation sheets. The data were analyzed using descriptive and inferential statistical techniques. The findings indicated that the implementation of this approach was effective, as it met the predetermined effectiveness indicators, namely students mathematics learning outcomes reached the KKTP of ≥ 65, the classical mastery level was  , the improvement in learning outcomes was  , student responses met the positive criteria of , and learning activities met the active criteria of . This effectiveness is supported by hypothesis testing results where the average learning outcome was > 64,9, classical completeness was > 74,9, average learning gain was > 0.3 or moderate category, student responses rated as very positive at 81,47%, and student activity was rated as very active at 95%. This study shows that the TGT cooperative learning model assisted by Wordwall educational games is effective because it meets all indicators of learning effectiveness, including minimum mathematics learning outcomes, classical mastery, meaningful learning improvement, positive student responses, and student activity during the learning process.

Downloads

Download data is not yet available.

References

Aghata, F., Nasution, S. P., & Anggoro, B. S. (2024). GAULL (Game Edukasi Wordwall) dalam Meningkatkan Kemampuan Pemecahan Masalah Matematis Berdasarkan Minat Belajar Peserta Didik. Kognitif: Jurnal Riset HOTS Pendidikan Matematika, 4(4), 1697–1710. https://doi.org/10.51574/kognitif.v4i4.2115

Ariyanto, M. P., Nurcahyandi, Z. R., & Diva, S. A. (2023). Penggunaan Gamifikasi Wordwall untuk Meningkatkan Hasil Belajar Matematika Siswa. Mathema: Jurnal Pendidikan Matematika, 5(1), 1–10. https://doi.org/10.33365/jm.v5i1.2080

Arsyad, Hakim, A. R., Agustinasari, & Mariamah. (2024). Meningkatkan Hasil Belajar Matematika Siswa Kelas VIII SMP Negeri 1 Palibelo melalui Pembelajaran Realistic Mathematics Education (RME). JagoMIPA: Jurnal Pendidikan Matematika Dan IPA, 4(2), 264–272. https://doi.org/10.53299/jagomipa.v4i2.593

Baharullah. (2022). Efektivitas Pembelajaran Matematika Melalui Penerapan Model Kooperatif Tipe Teams Games Tournament (TGT). Infinity: Jurnal Matematika Dan Aplikasinya (IJMA), 2(2), 14–22. https://doi.org/10.30605/27458326-87

Barata, A., Mampouw, H. L., & Mulyani, S. (2023). Peningkatan Epistemic Curiosity dan Kemampuan Pemecahan Masalah Matematika Siswa Kelas 7 berbantuan Video Etnomatematika. Circle: Jurnal Pendidikan Matematika, 3(1), 96–113. https://doi.org/10.28918/circle.v3i1.358

Bloom, B. S. (1956). Taxonomy of Educational Objectives: The Classification of Educational Goals. In Educational Objectives. Longmans.

Dalimunthe, S. I., Syafitri, E., & Syahlan. (2024). Keaktifan Belajar Siswa Terhadap Pembelajaran Matematika yang Menggunakan Model Pembelajaran Team Games Tournament (TGT). Jurnal Pembelajaran Dan Matematika (JPMS), 10, 43–49. https://doi.org/10.36987/jpms.v9i1.5510

Darmawati, Arifin, S., & Hakim, F. (2025). Pengaruh Model Pembelajaran Teams Games Tournament berbantuan Wordwall terhadap Motivasi dan Hasil Belajar Matematika. Mandalika Mathematics and Educations Journal, 7(3), 1379–1390. https://doi.org/10.29303/jm.v7i3.10050

Ekasari, S. M., Chrisnawati, H. E., & Kurniawati, I. (2025). Pengembangan E-Modul Matematika Interaktif dengan Canva dan Flipping Book: Meningkatkan Aktivitas Belajar Siswa Materi Geometri. SJME (Supremum Journal of Mathematics Education), 09(01), 149–163. https://doi.org/doi.org/10.35706/sjme.v9i1.184

Emilia, Hartoyo, A., & Hamdani. (2024). Respon Peserta Didik Terhadap Media Asesmen Berbasis Game Wordwall Pada Materi Vektor. INNOVATIVE: Journal Of Social Science Research, 4(3), 6692–6700. https://doi.org/10.31004/innovative.v4i3.10758

Fadilah, R., & Bernard, M. (2021). Analisis Kesalahan Siswa dalam Menyelesaikan Masalah Matematika Kontekstual Materi Kekongruenan dan Kesebangunan. Jurnal Pembelajaran Matematika Inovatif (JPMI), 4(4), 817–826. https://doi.org/10.22460/jpmi.v4i4.817-826

Fadillah, J. H., Sagala, P., Nasution, A. S., Hidayat, & Hutasoit, S. (2025). Meningkatkan Keaktifan Belajar Matematika Siswa Melalui Model Problem Based Learning (PBL) Dengan Pendekatan Culturally Responsive Teaching (CRT). Journal Mathematics Education Sigma (JMES), 6(1), 91–107. https://doi.org/10.30596/jmes.v6i1.21235

Falni, Musa’ad, F., Rusani, I., Fathurrahman, M., Trisnawati, N. F., Fernayanan, R., & Djoroho, T. G. (2025). Effectiveness of The Team Games Tournament (TGT) Learning Model Using Wordwall on Mathematics Learning Outcomes on Plane Shapes at Smp Negeri 9 Kota Sorong. VENN: Journal of Sustainable Innovation on Education, Mathematics and Natural Sciences, 4(3), 501–509. https://doi.org/10.53696/venn.v4i3.378

Firdaus, A. M., & Murtafiah, W. (2024). Pengaruh Penerapan Model Kooperatif Tipe Team Games Tournament (TGT) Terhadap Hasil Belajar Matematika. Penalaran Dan Riset Matematika (PRISMA), 3(1), 11–16. https://doi.org/10.62388/prisma.v3i1.421

Hajar, T. S., Yusmin, E., & Yani, A. (2022). Pengaruh Model Pembelajaran Teams Game Tournament (TGT) Terhadap Aktivitas dan Hasil Belajar Siswa Pada Materi Nilai Mutlak. JPPK: Jurnal Pendidikan Dan Pembelajaran, 11(12), 3475–3483. https://doi.org/10.26418/jppk.v11i12.60831

Humaidi, Qohar, A., & Rahardjo, S. (2022). Respon Siswa terhadap Penggunaan Video Youtube sebagai Media Pembelajaran Daring Matematika. JIPM (Jurnal Ilmiah Pendidikan Matematika), 10(2), 153. https://doi.org/10.25273/jipm.v10i2.9108

Innawati, Nasir, A. M., & Rahmawati. (2025). Penerapan Model Pembelajaran Active Learning Tipe Quiz Team Terhadap Hasil Belajar Matematika Siswa. ELIPS: Jurnal Pendidikan Matematika, 6(1). https://doi.org/10.47650/elips.v6i1.1659

Konitah, N., Prabowo, A., & Ramadhani, D. S. A. (2024). Penerapan Model TGT Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IIB SD Negeri Pakel. TEACHER: Jurnal Inovasi Karya Ilmiah Guru, 4(2), 43–54. https://doi.org/10.51878/teacher.v4i2.3197

Ladyawati, E., & Fathonah, N. (2023). Implementasi Problem Based Learning (PBL) Berrbasis Keterampilan Proses Dalam Menyelesaikan Masalah Matematika. Jurnal Cendekia : Jurnal Pendidikan Matematika, 07(03), 3211–3219. https://doi.org/10.31004/cendekia.v7i3.1850

Maulana, R., & Hakim, D. L. (2023). Analisis Kekeliruan Siswa dalam Memahami Kesebangunan dan Kekongruenan Dua Segitiga. Seminar Nasional Matematika Dan Pendidikan Matematika (Sesiomadika), 326–3.

Maulida, S. A., Isrokatun, I., & Julia, J. (2024). Pengaruh Pembelajaran Kooperatif TGT dengan Metode GASING Terhadap Pemahaman Konsep Matematis Perkalian Dua Angka di SD. SJME (Supremum Journal of Mathematics Education), 08(01), 101–113. https://doi.org/10.35706/sjme.v8i1.10789

Midroro, J. N., Prastowo, S. H. B., & Nuraini, L. (2021). Analisis Respon Siswa SMA Plus Al-Azhar Jember Terhadap Modul Fisika Digital Berbasis Articulate Storyline 3 Pokok Bahasan Hukum Newton Tentang Gravitasi. Jurnal Pembelajaran Fisika, 10(1), 8–14. https://doi.org/10.19184/jpf.v10i1.23762

Putri, L. R., Hima, L. R., & Santia, I. (2025). Peningkatan Hasil Belajar Barisan Aritmatika Siswa SMK Melalui Pembelajaran Open Ended Problems. POLINOMIAL: Jurnal Pendidikan Matematika, 4(3), 535–543. https://doi.org/10.56916/jp.v4i3.1880

Qurrotu’ain, A. Y., Kirana, A., & Indahwati, F. (2024). Implementasi Model Pembelajaran Matematika Kooperatif Tipe Teams Games Tournament (TGT) Berbantuan Wordwall untuk Meningkatkan Hasil Belajar Peserta Didik di SMA Negeri 9 Surabaya. Pentagon : Jurnal Matematika Dan Ilmu Pengetahuan Alam, 2(3), 23–34. https://doi.org/10.62383/pentagon.v2i3.224

Rahmadiah, A., & Handican, R. (2023). Bagaimana evaluasi yang efektif dalam pembelajaran matematika: tinjauan persepsi guru matematika. Journal of Mathematics Education and Application, 3(2), 357–371. https://doi.org/10.29303/griya.v3i2.332

Rosyidi, Moh. F. I., Kurniawan, A. P., & Sulaikah. (2025). Penerapan Pembelajaran Matematika Model Kooperatif Tipe Team Games Tournament untuk Meningkatkan Hasil Belajar Siswa di Lingkungan Pondok. POLINOMIAL: Jurnal Pendidikan Matematika, 4(4), 1148–1154. https://doi.org/10.56916/jp.v4i4.2679

Sartika, N. S., Sujana, A., & Fitriyani, G. (2022). Analisis Kesulitan Belajar Matematika Siswa Pada Pokok Bahasan Pola Bilangan. SJME (Supremum Journal of Mathematics Education), 6(2), 203–209. https://doi.org/10.35706/sjme.v6i2.5702

Slavin, R. E. (2021). Cooperative Learning: Teori, Riset dan Praktik (Zubaedi, Ed.; N. Yusron, Trans.). Nusa Media.

Sugiyono. (2024). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (Sutopo, Ed.; 2nd ed.). ALFABETA.

Sulistiyawati, W., Sholikhin, R., Afifah, D. S. N., & Listiawan, T. (2021). Peranan Game Edukasi Kahoot! Dalam Menunjang Pembelajaran Matematika. Wahana Matematika Dan Sains: Jurnal Matematika, Sains, Dan Pembelajarannya, 15(1), 46–57. https://doi.org/10.23887/wms.v15i1.29851

Sya’adah, U., Sutrisno, & Happy, N. (2023). Efektivitas Model Pembelajaran Teams Games Tournament (TGT) Berbantuan Kartu Soal terhadap Minat dan Hasil Belajar Siswa. AKSIOMA: Jurnal Matematika Dan Pendidikan Matematika, 14(2), 147–158. https://doi.org/10.26877/aks.v14i2.15073

Syawala, A. N., & Auliya, N. N. F. (2023). Pengembangan Aplikasi Berbasis Android sebagai Media Pembelajaran Matematika pada Materi Kesebangunan dan Kekongruenan. Jurnal PEKA (Pendidikan Matematika), 06(02), 95–107. https://doi.org/10.37150/jp.v6i2.1811

Telaumbanua, G. N., Lase, S., Telaumbanua, Y. N., & Zega, Y. (2024). Analisis Faktor-Faktor yang Mempengaruhi Rendahnya Prestasi Belajar Siswa Mata Pelajaran Matematika. J-Pimat: Jurnal Pendidikan Matematika, 6(2), 1489–1498. https://doi.org/10.31932/j-pimat.v6i2.3816

Triyani, R. (2023). Penggunaan Game Interaktif Berbasis Wordwall Sebagai Media Pembelajaran Matematika Pada Siswa SMP. Intellectual Mathematics Education (IME), 1(1), 40–49. https://doi.org/10.59108/ime.v1i1.24

Ummi, A., Dewi, A. S., Rahmawati, A., & Wahidayani, S. (2023). Pengaruh Penggunaan Media Pembelajaran terhadap Hasil Belajar Matematika. Griya Journal of Mathematics Education and Application, 3(2), 264–272. https://doi.org/10.29303/griya.v3i2.323

Usman, M. R., Halim, N., & Faqih, N. S. (2022). Efektivitas Pembelajaran Matematika Melalui Penerapan Model Project Based Learning. Delta-Pi: Jurnal Matematika Dan Pendidikan Matematika, 11(2), 189–202.

Widiawati, T. K., & Kristin, F. (2025). Penerapan Model Pembelajaran Project Based Learning untuk Meningkatkan Hasil Belajar dan Keaktifan Siswa pada Mata Pelajaran Matematika Kelas 5 SD Negeri Tingkir Lor 02 Tahun 2023-2024. Journal Mathematics Education Sigma (JMES), 6(1), 11–20. https://doi.org/10.30596/jmes.v6i1.19827

Yundianti, S. A., Mutaqin, A., & Anriani, N. (2025). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament Terhadap Hasil Belajar dan Motivasi Matematika Siswa. Wilangan: Jurnal Inovasi Dan Riset Pendidikan Matematika, 6(3), 252–264. https://doi.org/10.62870/wjirpm.v6i3.33469

Downloads

Published

2026-01-26

How to Cite

Saragih, G. A. R., Mirza, A., Siregar, N., Mikraj, H., & Budhysatrya, D. A. (2026). Effectiveness of Teams Games Tournament Cooperative Learning with Wordwall Educational Games on Similarity. SJME (Supremum Journal of Mathematics Education), 10(1), 181–195. https://doi.org/10.35706/sjme.v10i1.13178

Citation Check